Hi, I'm Noah. I'm an award-winning product designer and developer from Memphis. I'm driven by crafting interactive experiences built with intention and a focus on the end user. I've worked with a long list of amazing clients both locally and internationally. I write and speak occasionally. I also work on a number of music projects.
To truly appreciate this project takes having experienced the magic of the Earthbound series from Nintendo. Years ago, I was fortunate to have come across this particular video game franchise and the impact it had on me was immeasurable.
Along with incredibly unique storylines and messaging are simple, yet deeply moving soundtracks. To me, they're some of the best in video game history. I spent months searching the web, gradually building a collection of covers and remixes of the original soundtracks. After enjoying them privately for some time, I became inspired to create a 24/7 radio station dedicated solely for these Earthbound fan covers so others can experience the same joy from these melodies as I do.
Overall, I used basic shapes to reflect the renowned simplicity of the graphics in all three games. In addition, I also sought to incorporate primary themes found throughout the series. One common element in each game is the presence of the extraterrestrial. In some cases, you battle actual flying saucers, which is the reason I chose to widen the central diamond shape.
Another common trait among the games are the magic powers several of the main characters possess that are often prefaced with "PSI" or "PK". Essentially, these are special attacks on enemies, and the graphic animations for these can take the form of a number of shapes, including triangles which you notice protruding from the sides. The name "PK Radio" just seemed to fit that schema.
In its current state, the website allows you to tune into the station, see recently played tracks, browse the song library and get updates on new weekly song additions. The website also features a popout player so you can browse other websites while listening, or you can download the server playlist to include with iTunes or your favorite media player.
One cool tidbit on the homepage is that the "Live from..." headline changes on refresh to list another town found throughout the three games. Travelling to new locations is the basis for each game in the series.
In late 2013, I was heads down in work for a donation system Zeldathon had been using to power their bi-annual event. The codebase was breaking and we were expending the last bit of effort to keep it alive. After much thought, we concluded that it was time to implement a new structure that could evolve and scale with Zeldathon's growing technical demands.
At the same time, the online community that hosted this event were looking to build a similar platform upon which they could organize monthly gaming events and raise for various charitable causes. I had also been working on an open source script (some might remember as Twitch Streamr) that pulled teams and their channels from Twitch and displayed them stylistically onto a webpage with a number of nifty features. This script eventually became widely popular with a number of streamers and community owners contacting me on a daily basis with requests.
As I continued to work through these scenarios, curiosity led me to research the market more. There were a number of simple applications that provided stream fundraising opportunities. There were tools that gave streamers the ability to connect to these fundraising applications to display on-stream alerts and other overlays. Yet, there weren't any applications that simplified the experience by integrating them together into one powerful platform.
My hypothesis was that there needed to be a robust, all-in-one fundraising platform that allowed streamers to easily raise for both charitable and personal causes that also included a suite of intuitive, on-stream tools. Using the Twitch Streamr functionality, users could then create dynamic campaign pages from which they could fundraise. It was time to test the idea with real people.
Going into the project, I had a number of advantages. For one, I was a gamer and streamer. I was also working with a sizable community of streamers who were involved in stream fundraising. I also knew several high-profile streamers I could leverage for insight and reach. With those resources alone, I had a large enough sample to begin my research.
I spent a solid month pinpointing and understanding the problems relating to the whys and hows of stream fundraising. By the end, I had completely validated my assumptions and spent the next few weeks wireframing and prototyping the experience.
The name came rather quickly after I turned to a good gamer friend who would eventually run operations. Knowing that fundraising was the primary focus of this platform, I wanted a name that reflected an action people would be taking, or a word that represented the essence of the mission. Fifteen minutes later, Pullr was suggested. It was an instant hit.
The concept was that each person using the platform would be "pulling" for a cause. Moreover, we featured an area on our website where visitors could browse live streams and "pull" for (donate to) those streamers. We felt that duality was nice.
In terms of branding, I gave the logo a slight italic with diagonally cut letters to give the illusion of a pull, as well as to reflect the campaign/progress-to-goal nature of the platform. I chose a flat green as the brand color to signify fundraising and giving.
Like many platforms, Pullr was a simple idea with many complexities. There were many facets to the experience: How a streamer manages campaigns;